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I'd like some changes in what the skills actually do.

Current skills[]

Strength[]

Increases all damage dealt using axes, maces and swords.

Agility[]

Does nothing.

Dexterity[]

Increases all damage dealt using bows, increases defense by 1 per skillpoint spent, increases critical strike chance, increases attack speed.

Intelligence[]

Increases all damage dealt using wands and improves ability power (Damage dealt using special attacks. This doesn't only count for mages' attacks, but also increases damage dealt using Whirlwind, for example)

Wisdom[]

Increases max amount of mana. A mage will recieve the most mana/point, warriors get the least and ranger will get an average amount.

Fortitude[]

Increases max amount of health. A warrior will recieve the most health/point, mages get the least and ranger will get an average amount.

My skill ideas[]

Strength[]

Increases all damage dealt using axes, maces, swords and throwing axes. Also increases defense by 1 every three skillpoints spent. Will also increase certain abilities' power.

Agility[]

Increases all damage dealt using Naginata's and Shurikens, increases attack speed and minorly improves moving speed (caps at 2x speed) and jump height (caps at 3 blocks). Will also increase certain abilities' power.

Dexterity[]

Increases all damage dealt using bows, throwing knives and daggers, increases critical strike chance and increases accuracy (accuracy counts for every item, from throwing axes to bows to wands). Will also increase certain abilities' power.

Intelligence[]

Increases all damage dealt using wands, increases scroll efficiency. Will also increase certain abilities' power.

Wisdom[]

Increases max amount of mana and mana regeneration. Will also increase certain abilities' power.

Fortitude[]

Increases max amount of health and health regeneration. Will also increase certain abilities' power.

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